Splitgate 2 - Glacier Biome

Back in 2023 I joined 1047 without knowing what was to come: 4 Biomes from Concept to a shipped Video Game within 1.5 years. Looking back I still can't believe we pulled it off to this degree with such a new team! Here's a collection of some concepts that I did for the Glacier Biome.

Art Director: Bryan Koszoru / Vincenzo Spina.
https://www.artstation.com/bryankoszoru
https://www.artstation.com/vincenzospina
Concept Lead: Bruno Wall.
https://www.artstation.com/brunowall
Environment Team: Michael Delceg, Michael Cox, Yhize Wu, Eiko Qu, Tyler Thomas, Guillaume Hecht, Christian Tammekand, Thomas Cherry, Federico Brunetti, Samuele Budai, James Guard, James Marcus, Kaj de Jong, Taber Noble, Kevin Dalziel, Luke Dickson, Sam Malone, Rory Young, Ryan Maxwell, Tim Diaz, Lewis Walden, Efrem Pivetti, Adrian Alanis, Brandon Lewis, Dominic Gadoury, Ian Vicknair, Simon Argentov, Aliaksandr Bandaryk.

Initial biome sketches when i joined the project at the end of 2023.

Initial biome sketches when i joined the project at the end of 2023.

Early glacier comp sketches

Early glacier comp sketches

Early glacier comp sketches

Early glacier comp sketches

Early Glacier lookdev work.

Early Glacier lookdev work.

Unfortunately we didnt have time to go forward with any of our 'pro-elium' infused ice in this biome as we had to produce 4-5 of these worlds within 1 year, which is really quite a feat to do..

Unfortunately we didnt have time to go forward with any of our 'pro-elium' infused ice in this biome as we had to produce 4-5 of these worlds within 1 year, which is really quite a feat to do..

Beautycorner in-game overpaint mid production.

Beautycorner in-game overpaint mid production.

Skybox in-game overpaint mid production.

Skybox in-game overpaint mid production.

Vista + Map border concept, the Tall Tower was previously concepted by the amazing Vytautas Vizbaras

Vista + Map border concept, the Tall Tower was previously concepted by the amazing Vytautas Vizbaras

Biome Keyframe, Moved onto ideation for Fracture after this and came back once production needed overpaints etc!

Biome Keyframe, Moved onto ideation for Fracture after this and came back once production needed overpaints etc!

Final in-game Biome - shoutout to the entire art team for pulling this one off!

Final in-game Biome - shoutout to the entire art team for pulling this one off!