Splitgate - Season 3 - Vortex

Some of my work done for a potential Season 3 of Splitgate. Unfortunately we never go that far to publish another season! All modelling done in Blender and some keyframes + production overpaints for the Env Team! This map was a ton of fun to play internally with colleagues!

The idea for the map was a giant Maelstrom Wormhole somewhere deep in space. As for thematic we really tried to get that Maelstrom look and have it feel like an deep-space aquatic world.

Art direction: Bryan Koszoru, Vincenzo Spina.
Art Lead: Bruno Wall

blender screenshot

blender screenshot

blender screenshot

blender screenshot