Splitgate 2 - Fracture Biome

This Biome was quite a challenge to concept out, we went through multiple iterations as it initially started with an idea of: Floating Rocks. We ended up with making it a SSL facilitated arena around the fractures of a broken-planet. Hence the name: Fracture! Here's a collection of images and concepts done for the Biome!

Art Director: Bryan Koszoru / Vincenzo Spina.
https://www.artstation.com/bryankoszoru
https://www.artstation.com/vincenzospina
Concept Lead: Bruno Wall.
https://www.artstation.com/brunowall
Environment Team: Michael Delceg, Michael Cox, Yhize Wu, Eiko Qu, Tyler Thomas, Guillaume Hecht, Christian Tammekand, Thomas Cherry, Federico Brunetti, Samuele Budai, James Guard, James Marcus, Kaj de Jong, Taber Noble, Kevin Dalziel, Luke Dickson, Sam Malone, Rory Young, Ryan Maxwell, Tim Diaz, Lewis Walden, Efrem Pivetti, Adrian Alanis, Brandon Lewis, Dominic Gadoury, Ian Vicknair, Simon Argentov, Aliaksandr Bandaryk.

Initial Key Art that really sold the idea of what this Biome would become!

Initial Key Art that really sold the idea of what this Biome would become!

Fracture Player POV Key art 1

Fracture Player POV Key art 1

SSL Arena Tube - It's very rewarding to see some of your concept meshes end up in game that close to the original!

SSL Arena Tube - It's very rewarding to see some of your concept meshes end up in game that close to the original!

Vista shot done after most of the concepting was done, this was mostly to provide context to the team how the skybox should look like.

Vista shot done after most of the concepting was done, this was mostly to provide context to the team how the skybox should look like.

Fracture Player POV Key art 2

Fracture Player POV Key art 2

POI Concepts

POI Concepts

Concept that was a bit more out there and ultimately wouldn't work for a franchise like Splitgate with this much fidelity and negative spaces!

Concept that was a bit more out there and ultimately wouldn't work for a franchise like Splitgate with this much fidelity and negative spaces!

Concept for the Center structure that we ended up re-using in a different way.

Concept for the Center structure that we ended up re-using in a different way.

The Meatgrinder POI overpaint, Love this POI in game as its just pure chaos when you have the capture the center point!

The Meatgrinder POI overpaint, Love this POI in game as its just pure chaos when you have the capture the center point!

Beauty Corner work - basically we worked on 1 area of the map first to get to a certain quality bar and then apply that all over the biome.

Beauty Corner work - basically we worked on 1 area of the map first to get to a certain quality bar and then apply that all over the biome.

Fracture Rock Assets Concepts

Fracture Rock Assets Concepts

More Rocks - Additionally illustrated how the Soil Horizons of this Biome would work.

More Rocks - Additionally illustrated how the Soil Horizons of this Biome would work.

Blender Viewport Flythrough - This Biome was so much work to get done but the end result is incredible!

Final in-game Biome - shoutout to the entire art team for pulling this one off!

Final in-game Biome - shoutout to the entire art team for pulling this one off!